Our composer Barry Topping has been busy recently, so we’ve compiled some of his recent work into this post.
First up, here is a snippet of combat music from the game:
SENTRY uses a dynamic music system, which adjusts according to the events in-game. In order to reach this point however, Barry will create a fixed piece of music that he’ll then make variations of, chop it into pieces and make stings to ensure a smooth transition between pieces.
If you’d like to hear him talk about this in more detail, there was a recent music-based event on Steam called “Save & Sound” that SENTRY participated in. During the event Barry and Design Lead Sean Noonan chatted with one another about their ambitions for the music, as well as how we approached the composition in the Announcement Trailer.
If you’re interested in music and sound design in games, Save & Sound is an annual event you should definitely look out for in future.
Finally, the games section of music-themed Magnetic Magazine interviewed Barry, covering other aspects of being a composer in games, which you can read about by clicking on the image below:
We hope you enjoyed this dive into the music of SENTRY, we’ll share more of this sort of thing in future!