Dev Transmission (February 2023)
Hi everyone, here’s what we’ve been up to recently:
Enemy Focus!
Up till now, all our enemies were using basic AI, behavior and placeholder animations, so there has been a big focus on taking them one-at-a-time to the right level of quality.
First up was our most common soldier type enemy that has been seen in a lot of our videos we’ve been sharing. We’ve implemented a huge amount of new behavior which we’ll cover in a separate post at a later date.
We then moved on to our second enemy, seen in our announcement trailer wielding a one-handed melee weapon. In addition to the improved animations, AI and behavior, we’ve expanded the types of attack it can perform, and added a leap to the side which makes tracking them in combat a more interesting challenge.
New Deployables!
While the majority of our time this month was centred upon enemies, we still found time to introduce six new deployables. Here’s some concept art of them:
Upcoming shows!
SENTRY has made the shortlist to demo in three upcoming events. It’s our first time taking the game ‘on the road’ so we’re looking forward to it!
The MIX and European Games Showcase during GDC week are both press-focused events, however we’ve been selected for the PAX Rising showcase in PAX East – so if you’re planning on being there, stop by to say hello!
Other stuff!
- Following on from the creation of our Mess Hall level from our last post, we created a bunch of breakable props to populate the level. It’s lots of fun shooting those up!
- Created three new player abilities – a Bandolier, Health Stim and System Bypass Module
- Our team T-Shirts arrived 🙂
Stay subscribed to our various social channels listed at the bottom, we’ll be giving some of these t-shirts away in the near future!
And just for fun!
While SENTRY is our priority, it was the anniversary of our last game Abandon Ship recently, so we found the time to add some free content to that game to celebrate – one of the new ships was inspired by a SENTRY, as you can see from this concept + model below:
It was fun to take a subject from one game and apply it to a game with a completely different art style!
We hope you enjoyed this latest update, we recently broke through an impressive Wishlist milestone so keep on hitting that Wishlist button if you like the look of the game:
Also we’re active on the following platforms if you want to see sneak peeks or reach out to us:
See you next month!