October Dev Transmission
Hi everyone,
After the patches for Major Update 5 our attention has turned toward the Full Release update. If you’re interested in the broader plan for that, click on the image below to be taken to our latest Roadmap:
For October, Adam has been doing a lot of profiling and optimisations. Visual effects provide some of the biggest drains so he’s been focusing on optimising those for a global improvement. He’s also been working on the Listening Post which is much larger than most levels and so was running slower on older machines/Steam Deck. There’s been some good wins here, but performance in general is something we’ll aim to continually improve. Adam’s also managed to optimise the save file sizes down to in most cases 90% smaller than they were originally.
Alex and Sean have been working on the final levels for the upcoming Vanguard campaign and these should be commencing playtests with our Discord volunteers in November. Here’s a sneak peek at some of the concept art:
This month Alex also took the concept for the Collective Capital Ship (which debuted in the roadmap post) and created the Navigator model for it:
We’ve also been doing the odd bit of general polish in between all of this too! I’ll collate all that in the eventual patch notes for the v1.0 release.
From the Community!
When a dev transmission relates to a beta branch, playtest or major update we don’t usually have a community art section – but as this is a normal monthly update this section is making a return until we’ve got some new releases to test. For this month a video posted to our socials by NaOn_idk:
Please send any cool videos/fan art to us and we may feature it in a future Dev Transmission.
Providing feedback is really important in helping us shape the game. Here’s a bunch of useful links to where you can reach us:
It’s been lovely seeing the reaction to our latest Major Update, please keep the feedback and reviews coming.
Thanks for the support!
