Dev Transmission (October 2023)
Hi everyone, another month whizzes by! Here’s what we’ve been doing in October:
It feels like a long time ago now, but we released our demo on the 5th October and Next Fest commenced a few days later on the 9th. This week-and-a-bit was absolutely crazy – but in a very good way! You can read about how Next Fest went for us here.
There’s a lot of logistical work during these periods: we need to track who is covering us and what they thought of the demo, as well as logging every single piece of feedback that was posted on the Steam forums and our other channels. We’re already working through this list and we are incredibly appreciative of every comment because it helps us either improve the game or confirms where we’re on the right track.
We were very humbled by all of the people that played the demo and we never dreamed of being the 24th most popular Next Fest demo (out of 2336 games)!
We’ve been running some private playtest sessions on our Discord server. Thus far these have been a combination of testing improvements to the two levels in Next Fest, as well as two other levels (Mess Hall and Engineering).
Adam has done loads of optimisations since the Next Fest demo. While generally performance was good it could dip at busy moments (like the final wave). It’s these dips that feel especially bad so AI performance improvements were prioritised. There’s still more to be done here that we’ll squeeze in before release.
Focus has also naturally turned to the main game, so there’s been a lot of work on the campaign and a profile-based save system.
We got asked a lot about upgrade systems and more weapon unlocks and in case you missed my responses or previous posts that discuss these – yes, we’re doing all that 🙂
These are the next few weapons in the pipeline to get made:
We’ll let you speculate on the primary/secondary fire of these…
Although not a player weapon (yet) we’re also in the process of expanding the alien weapons so there is a greater variety between enemy classes.